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At the 2014 League Of Legends World Championship in Seoul, more than 40,000 fans packed a stadium to watch the best LoL teams battle it out.
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Every year, tens of thousands of fans pack large sports stadiums to watch their favourite esports teams compete. These days, the sport is as big as ever in South Korea. It was embroiled in a match fixing scandal in 2009, but promptly banned those players.
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The organisation has been praised for its attempt to legitimise the sport, including having introduced a minimum salary for professional players, and a mandatory one-year contract for all new team members. It is the managing body for 25 of the country’s main esports games, including Starcraft II, League of Legends, Dota 2, and Counter-Strike: Global Offensive. In 2000, Korea even went as far as to create the Korean esports Association, which was created as an arm of the Ministry of Culture, Sports and Tourism. It enhanced the ease in which players could train and gain access to other players, and as such, the skill level increased at a sensational rate. This broadband boom is said to have contributed to esports’ rise, not just in Korea, but around the globe, as the region is often considered a trailblazer for the sport. The government’s decision to build a national broadband network in the late ’90s led to a rise in popularity of online games, and a boom in the LAN cafe. While esports has existed since the 1960s, it was Korea that really thrust the sport into the mainstream.